![]() Such is the case of very active studios like Skip, Ltd., creators of the famed Bit Generation series, as well as GiFTPiA and Chibi-Robo, which were spearheaded by Kenichi Nishi himself in the subdivision number 24 (Ni meaning 2 and Shi meaning 4). This talented group remained active for the period of five years, period after which most of its designers disbanded, determined to found smaller studios of their own. With Moon, a whole new approach to the Japanese RPG genre was postulated: the taste for new and different ideas ensued in the following company titles, PlayStation’s UFO: A Day in the Life in 1999 and Dreamcast’s Lack of Love in 2000, again published by the supportive ASCII Corp. ![]() Together, a group of nine elements worked for over two years in a highly personal project: Moon: Remix RPG Adventure was released in 1997 for the PlayStation. For this reason he invited many of his best friends and most promising co-workers from the Squaresoft group, creators such as Taro Kudo, Akira Ueda and Yoshiro Kimura. After having participated in the creation of some of the most respected titles for the Super Nintendo, namely Chrono Trigger and Super Mario RPG as a field designer, he felt the desire to find new paths that could lead him to fully realize his creative power. ![]() This unusual and somewhat enigmatic company name derives from the founder’s admiration for the electropop moods of Yellow Magic Orchestra, explicitly for their album Technodelic, Nishi’s favourite. Such an example is that of Love-de-Lic, a small independent studio founded solely by Kenichi Nishi, of Squaresoft fame, in the year of 1995. Surprisingly, with business being synonymous to the Japanese videogame world, it is the creativity and innovative spirit of a few authors which has driven the industry forth, to a point where economics are totally irrelevant in the artist’s domain. A considerable portion of western video game players regard Tokyo as their Mecca, and Akihabara as their Grand Mosque, the place where every game they dream of can be tracked, in spite of its age or rarity. Video games have become one of Japan’s most desired commodities, one they export by the hundreds every year, in the form of home and portable consoles, games, along with a fully developed secondary industry of toys and collectibles. Instead of the old emperor’s desire to imperialize and conquer territory, the last decades have been ruled by private businessmen and enterprises that were able to understand the present day’s market tendencies in mutual adaptation. State of the art electronic components, sold for a very competitive price, along with notable advertising and the desire to expand their market made this little Pacific island the world power it is today. We’ll keep you updated on when we know more about the PC release.There is an immense dichotomy between the small size of Japan and the great expansive economy which they attained in the period after the Second World War. Moon: Remix RPG Adventure is available now on Nintendo Switch. If you aren’t familiar with the game, it follows a young boy who is sucked into his favorite video game, and instead of fighting monsters, he must win them over with love and friendship after they have been slain by the game’s ‘hero.’ For now, it also seems there isn’t any announced plans for other platforms. Unfortunately, there isn’t much more news than that and there is also a lack of timeframe for when to expect this PC port to come. The game’s official Steam page has gone live, which you can see here. The remake brought the game to the Nintendo Switch in 2020, and while there made been no word on when it’d come elsewhere, now we know it will be coming to PC. The game was once meant to be released in America way back in 1997 on the original PlayStation, but that never came to be. It took almost two and an half decades, but the Japanese RPG Moon: Remix RPG Adventure finally came stateside last year.
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